Monday, October 18, 2010

Tigers Attack!! :O

Around Azeroth: Tiger beat

Sure, the weather's nice and there's always plenty of fruits and berries, but the downside of living in the jungle is the possibility of sudden tiger attacks. Even a roof can't save you, as this unlucky Gurubashi troll recently discovered. (Thanks to Freynor of ->Before Death on Llane US of A for the pic.

Thursday, October 14, 2010

Guide to LEVELING:

D3,To create leveling guides for each class. Whether you are a first-time player or just firing up a new alt, you'll find tips and tricks to get you from character creation all the way to the level cap. For more strategies for leveling up, be sure to check out our WoW Rookie Guide.

Death Knight

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

World of Warcraft News:

The Queue,wave:

My buddy Garrosh here just got control of the Horde while Thrall goes to Nagrand to commune with the elements. He might be gone for a while, so I'm cozying up to the man in charge. I hear the Alliance had a little meeting too, what with all those crazy tablets from Ulduar that Brann found and whatnot. I bet nothing bad can happen due to untested and unknown magical tablets. It's cool, though, since Velen's already got a master plan: Run away. Again. Varian, smack some sense into his giant forehead. Stand and fight!

PPharand asked:


Here's a question for the Queue: 

Does receiving the achievement Glory of the Ulduar Raider and the 310 percent drake mount automatically teach us the master 310 percent riding skill even after the 4.0.1 patch?


Looks like any mounts after 4.0.1 are just that -- mounts. The speed at which the mount travels is based on your highest riding skill, so as of Tuesday, the Rusted Proto-drake is a 280 percent speed mount if you have epic flying and 310 percent if you have master riding. At least, that's what it appears is going on. It sucks, but there you go. 

Galestrom asked:

What is the deal with feral kitty DPS? =)

You're in the DPS toilet, along with retribution paladins, arms and fury warriors and some types of rogues, but I forgot which. Suffice it to say, melee DPS is getting a pass for damage, considering they are woefully underperforming -- whereas caster DPS classes are overperforming and killing me really quickly in the battlegrounds, about which I am unhappy.

Mrashes asked:

With 4.0.1 here, I have heard the conversation between Wrynn and the alliance leaders, but are those Cataclysm "event" bosses, the Twilight Hammer quest and all of the other pre-Cataclysm events that were seen on the PTR in the game right now?

The events and the resources/elements of those events are definitely in the game right now but are not activated. When we will begin those events is anyone's guess, but I sure hope that it happens before the Hallow's End stuff, because that random dungeon finder is going to get mighty crowded.

It's there; we're just all waiting patiently.

anbilow asked:


Do you think we can expect to see the new cinematic at BlizzCon, or will we have to wait to launch?


I think it is very, very likely that we will see the Cataclysm cinematic at BlizzCon, and I bet it's going to be really, really cool. Actually, I think the cinematic is one of the biggest things that I am looking forward to. They always get me ramped up for the expasions, and I'll never forget seeing The Burning Crusade's cinematic on Spike TV with the live orchestra and everything. I'm a cinematic junkie.
Lawlz

Monday, October 11, 2010

New WoW Archeology



Archeology
Hunting the unknown, discovering the lost, knowing the forgotten.
The Explorers' League of Ironforge is redoubling its efforts to learn the secrets of the past. The league has begun teaching the discipline of archaeology to all members of the Alliance in a bold attempt to procure as many ancient relics as possible. This initiative is being matched by the campaign of the Reliquary -- a Horde faction formed from an unknown council based in Silvermoon. The Reliquary is training members of the Horde in the art of the dig and challenging them to find any and all artifacts of historical significance before the Explorers' League does. Each side now jockeys for position, relishing in the chase, vying for control of time-lost relics, and jealously guarding any valuable information the objects may impart.


Archaeology is a new secondary profession introduced inCataclysm that can be trained along with Cooking, First Aid, and Fishing. After learning Archaeology from the appropriate trainer in a major city, the newly educated treasure hunter will be presented with an Archaeology Journal to track his or her progress, as well as a surveying tool to facilitate discoveries.
The main purpose of Archaeology, of course, is to find artifacts! Artifacts are items lost to history that carry with them a story of the past. While their worth is mainly obtained from the information they impart and the simple joy of discovering them, rarer artifacts represent treasures of sizeable value. Every artifact has an origin, and these origins can be traced back to the races that now inhabit Azeroth and Outland. Research projects are presented in the Archaeology Journal, categorized by the races they're associated with. The fragments needed to complete each research project can be discovered by visiting dig sites.
At any time, players can open their maps and see these dig sites outlined for them across Azeroth and Outland. Upon reaching a dig site, a player can then search for artifact fragments with the survey tool. The survey tool arms the Archaeologist with two unique devices: a telescope and a distance indicator. The distance indicator will change from red to yellow to green as the treasure hunter gets closer, while the telescope will keep pointing the player in the right direction. When the player locates and digs up the treasure, it will provide the Archaeologist with fragments that are collected in the journal. This process will eventually result in a complete artifact.
Completing the rarer artifacts can reward the Archaeologist with unique items, including epic-quality weapons, mounts, and non-combat pets. In addition to the normal artifact fragments used to finish all research projects, special fragments called keystones can also be found by higher-level players. These fragments are valuable to all Archaeologists because they count as five normal fragments for most research projects, and they can be freely sold and traded. Archaeologists of exceptional skill can also use keystones to grant benefits to their friends in high-end raid instances.
Whether you're an avid treasure hunter with a drive to discover all the world has to offer, someone interested in uncovering the mysteries of the past, or an explorer looking to obtain items of power, Archaeology is your ticket to a glorious adventure.



The Age Has BEGUN!

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality.  Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open army

Tuesday, October 5, 2010

Wow-Cataclysm

Tuesday Morning Post: 

I'm dreaming of a Cataclysmic Christmas edition

Happy Tuesday morning, everyone. The past few days saw a lot of Cataclysm release date rumors flying around. It seemed like Amazon was constantly waffling between January, December and November, and everyone was reading secret codes on Blizzard's websites and game data. Luckily, however, we do not need to guess anymore. Blizzard has officially announced that the Cataclysm expansion will release on Dec. 7, just in time for both Matthew Rossi's birthday and the feast of St. Nicholas, which is a traditional day of gift-giving in many cultures around the world. Yes, these are hints.


Of course, before Cataclysm, we have patch 4.0.1 to contend with, but the exact date it's going live is still up in the air. Still, with the current arena season ending as early as Oct. 12, it's probably soon. Of course, for those of you who are still sort of confused as to whatCataclysm is and what all the hubbub is about, well, we can help with that too. Of course, all this stuff is off in the future. In the here and now, we have the usual scheduled maintenance window of 5-11 a.m. Pacific time. That means you have plenty of time to catch up on all the news from the past few days, and we have it all right here on WoW Insider.